For now, siege blood orchid hope that making the Bandit trick much easier against Hibana will make the strength of her gadget a bit more situational than it currently is. Fixed — Invisible siege blood orchid present near the benches in River Docks spawn point. Fixed — When playing as Kapkan, it is possible to not be able to pick up an EDD trap after deploying it in certain areas.
RAINBOW SIX SIEGE - YING GAMEPLAY (New Blood Orchid DLC)
Fixed — A player can set a shield in a doorway, barricade it, destroy part of it and eject himself into the walls. Blood spatters are now correctly displayed when using the thermal scope. Fixed — The book shelf in 2F Logistics Office allows bullet penetration from only one side. Must-picks is something we try to limit, as they do not provide real choices for players.
Operation Blood Orchid Heads To 'Rainbow Six Siege'
Fixed — Yokai is able to stick to Cameras. Fixed — Missing visual effects when holding an EMP grenade in first person. We believe this will help everyone have a better understanding, of when their weapon loses efficiency. We have been going through all the textures and meshes of Kafe, smoothing, optimizing, and standardizing everything we could. Fixed — Enemy player can't be observed while in prone position in the space between the wall and the grinder machine on 1F Workshop due to lighting. Fixed — User can notice that the counting sound for Renown in After Action Report is still playing after the player quits to main menu before all the information in AAR is updated. This, as we all know, translated to unpredictable and desynchronized behavior across clients. The T-5 has high rate of fire and solid stopping power, making it a potent weapon for close-quarters engagements. Fixed — Jackal gadget effect will linger after its turned off, for any player in support mode, during the EOR replay. Fixed — Shield disappears after you inspect and rotate the operators in the uniforms tab from the loadout menu.
Fixed — There is Low visibility in two corners from the 2F Hallway area due to a lighting issue. Fixed — Operators are able to force the collision and can clip through the tires near the Shooting Range while in rappel. Fixed — Visual effects from broken lightbulb's sparks in 1F bar, fall down above the siege blood orchid floor. Fixed — Pipes become much darker when LOD is too low. Fixed — Operator collision is broken while prone siege blood orchid to some objects. Situations Fixed — Players are not properly awarded stars or currency after completing the requirements of the third objective on Cold Zero Situation 5. Fixed — Sticky cameras float into thin air at the wine cellar location once siege blood orchid bottles have been broken by melee. Fixed — Mute does not earn any points after jamming Jackal's Eyenox. Fixed — Initiating a melee attack animation while moving forward has no sound effects on surfaces.
Fixed — Gap in the wall North reinforcement in Geisha Room, facing the hallway. Fixed — The eye slit is placed too high for Tachanka's eyes on all headgears, making him unable to see. Fixed — Valkyrie can place a camera inside a wall from Training Room.
Fixed — Possible to place an Exothermic Charge on indestructible wall. Fixed — Sometimes reloading doesn't actually reload the weapon, even though the animation plays. Fixed — Drone can sometimes bounce and fly outside of the map when thrown.
Rainbow Six Siege: Operation Blood Orchid - Trailer - Ubisoft [NA]
Fixed — Brightness does not apply in-game. Fixed — Overlapping text when video starts on siege blood orchid PVE situations. Fixed — Players are unable to scan enemies with a friendly drone after theirs is siege blood orchid during the Preparation phase. Fixed — Vaulting prompt on the table in 1F Dining Room does not appear as easily as desired.